You are a mage that cast waves to attack

Step into a challenging, turn-based defense game where you play as a stationary Mage defending a battle chamber against encroaching Skeletons and Goblins.

Core Mechanics: Primary Attack: Your basic weapon is a round magic wave—a single-shot energy projectile. 

Strategic Item Conversion: Purchase and deploy Crystals, Mirrors to drastically alter your wave's properties: Element Stones: (e.g., Fire Stone) immediately convert the wave to an Elemental Attack. Wave Duplication: Mirrors are structures that double your wave's trajectory and output, enabling complex attacks. 

Dynamic Enemies: Face foes that adapt to your strategy, constructing blocking walls that require tactical manipulation of your wave's path. 

Resource Management: Manage your HP and use Restore Items to survive increasingly challenging rounds.


This is a project for the github 2025 game jam.

DESIGN: Pancholope
ART: Flavius045, Mint_rps
PROGRAMMING: Pancholope, CE-0
MUSIC: Lukas Pfeiffer 
SFX: Jaime54321

Comments

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(+1)

This is a fun time! I enjoyed playing your game, and I made a lil review of it here: 


I think this is a really good jam game and I look forward to seeing whatever else you create :)

(1 edit)

Thanks for your review!

That is a solid feedback regarding the game loop, maybe we'll look to convert the game into a RTS 

Sadly because we had limited time we couldn't explore different types of enemies but we wanted to add some effects to the enemy attacks like bleading, poison or some walls that reflect the attack

(+1)

I totally understand about time constraints, those all seem like very fun ideas you have in mind. I think you should be proud of what you created! I had a good time playing it, so thank you for creating this.

(+1)

Maaan, this look so DOPEE

Yeah! credits to Flavitus for the main artist role and mint for the main, win and lose screen

(+1)

Fun game! I like how you can manually place the attack modifiers, you could do some interesting stuff with that!

Yees! we run out of time, but we were thinking about making enemies place negative structures that the player don't have to hit with too much damage, giving more dinamism to the gam